Build Your Own Quiet Book

Here you can choose the ACTIVITY PAGES for your quiet book

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No. 001 - Ladybug Zipper

No. 001 - Ladybug Zipper

USEFUL FOR - Development of fine motor skills, motion coordination, visual perception, imagination and creativity. HOW TO USE - A cute ladybug with a zipper. The back of the ladybug opens and inside the zipper are black dots that fit on the wings of the ladybug (by velcro). The wings are movable.

No. 002 - Sailing boat

No. 002 - Sailing boat

USEFUL FOR - Development of imagination, creativity, and fine motor skills. HOW TO USE - Page introduces the child to the marine world. Boat sails on the sea, the fishes are inserted into a ship (pocket) or into a sea (magnet). The fishes are made of wood. The cloud is filled with wobbly balls, and the rain is made of strips.

No. 003 - Clown

No. 003 - Clown

USEFUL FOR - Development of imagination, creativity, logical thinking and fine motor skills. HOW TO USE - The clown is divided into 6 parts. The child need properly fit the pieces to get the face of the clown.

No. 004 - Toolbox

No. 004 - Toolbox

Tool storage box with 5 soft toy construction tools USEFUL FOR - The game helps the child to develop creativity and imagination, strengthen his mental skills and provide the ability to try new ideas. HOW TO USE - The page contains a toolbox with a tools suitable for small craftsmen.

No. 005 - Traffic Road with car toy

No. 005 - Traffic Road with car toy

USEFUL FOR - This game helps the child develop creativity and imagination. Provides the ability to try out new ideas and thoughts. The game is also useful for development of fine motor skills and motion coordination. HOW TO USE - The car is located in the garage. Driving along the traffic road, the car passes by a traffic light, gas station, underpass and car wash. NOTE: This activity extends to two pages of the book

No. 006 - Magnetic Fishing Game

No. 006 - Magnetic Fishing Game

USEFUL FOR - The game helps the child develop fine motor skills, motion coordination, creativity and imagination. HOW TO USE - By using the magnetic fishing rod, your child can "catch" colorful sea fishes, then enjoy by returning them to the "sea depths".

No. 007 - Rapunzel (golden hair)

No. 007 - Rapunzel (golden hair)

USEFUL FOR - Hair braiding practice, development of imagination, creativity, fine motor skills and movement coordination HOW TO USE - At the top of a hill, in the highest tower of the castle there was a beautiful princess... With the story, the child learn how to knit the braids and develops imagination and fine motor skills. Hair color choices -blonde, brown, red, orange, white, black and pink

No. 008 - Rapunzel (rainbow hair)

No. 008 - Rapunzel (rainbow hair)

USEFUL FOR - Hair braiding practice, development of imagination, creativity and fine motor skills HOW TO USE - Create a beautiful colorful braid

No. 009 - Doctor & Medical Supplies

No. 009 - Doctor & Medical Supplies

Nurse, Doctor's Bag & Medical Supplies USEFUL FOR - Hair braiding practice and development of fine motor skills, getting know doctoral equipment, development of imagination and creativity. HOW TO USE - The child learns how to knit braids and develops imagination and creativity while playing with a doctor's handbag and medical accessories Hair color choices - blonde, brown, red, orange, white, black and pink NOTE: This activity extends to two pages of the book.

No. 010 - Hairstyling I

No. 010 - Hairstyling I

USEFUL FOR - Hair braiding practice, development of imagination and creativity HOW TO USE - On the first page is a girl with long hair and on the second-page beauty accessories (hair clips and a hand mirror with an interchangeable image). Every little girl will be happy to play with this long hair making various hairstyles. Accessories can be also used by the owner of the book. Hair color choices - blonde, brown, red, orange, white, black and pink NOTE: This activity extends to two pages

No. 011 - Hairstyling II

No. 011 - Hairstyling II

USEFUL FOR - Hair braiding practice, development of imagination and creativity HOW TO USE - On the first page is a girl with long hair and on the second-page beauty accessories (hair clips and a hand mirror with an interchangeable image). Every little girl will be happy to play with this long hair making various hairstyles. Accessories can be also used by the owner of the book. Hair color choices - blonde, brown, red, orange, white, black and pink NOTE: This activity extends to two pages

No. 012 - Knitting Hair Braids

No. 012 - Knitting Hair Braids

USEFUL FOR - Hair braiding practice, development of imagination and creativity HOW TO USE - On the page is a girl with a long hair. The child can play and learn how to make braids. Hair color choices - blonde, brown, red, orange, white, black and pink

No. 013 - My Little Pony I

No. 013 - My Little Pony I

My Little Pony, Rainbow Dash USEFUL FOR - Hair braiding practice, development of imagination, creativity and fine motor skills

No. 014 - My Little Pony Unicorn

No. 014 - My Little Pony Unicorn

USEFUL FOR - Hair braiding practice, development of imagination, creativity and fine motor skills

015 Dollhouse Bedroom

015 Dollhouse Bedroom

Girl fabric doll, bedroom & wardrobe with clothes USEFUL FOR - Development of imagination and creativity HOW TO USE - First page includes a wardrobe with the variety of clothes for a doll, and on the second page is a bed with a soft blanket and a pillow, a mirror with a beauty accessory, and a window with curtains. Combine this page with other Dollhouse pages for additional equipment. NOTE: This activity extends to two pages of the book

No. 016 - Dollhouse: Laundry room

No. 016 - Dollhouse: Laundry room

USEFUL FOR - Creativity and imagination, logical connectivity, development of fine motor skills, and learning to match the colors HOW TO USE: 1st page - Washing machine, socks color matching and ironing board 2nd page - Drying clothes Combine this page with other Dollhouse pages for additional equipment. NOTE: This activity extends to two pages of the book.

No. 017 - Dollhouse: Bathroom

No. 017 - Dollhouse: Bathroom

USEFUL FOR - Development of imagination and creativity HOW TO USE - The bathroom includes a bath tub, shower, washbasin, mirror, hand and body towels, bathrobe, and various toiletries such as shampoo and soap bottles. Combine this page with other Dollhouse pages for additional equipment. NOTE: This activity extends to two pages of the book

No. 018 - Dollhouse: Kitchen

No. 018 - Dollhouse: Kitchen

USEFUL FOR - Development of imagination and creativity HOW TO USE - The kitchen has a fridge full of various food (vegetables, fruits, eggs, meat, fish, bread, cheese, desserts) and drinks. There is also a kitchen regal, cutlery and plate. The second page includes baking pan and cooking pot, cooker and oven for making food. Combine this page with other Dollhouse pages for additional equipment. NOTE: This activity extends to two pages of the book

No. 019 - Dollhouse: Baby care pages

No. 019 - Dollhouse: Baby care pages

USEFUL FOR - Develops awareness about caring for the baby, expand of imagination and creativity HOW TO USE - The pages contain cloth baby doll, a baby swing, bottle, toys and baby carriage. A child just needs to use imagination and the game can begin! Combine this page with other Dollhouse pages for additional equipment. NOTE: This activity extends to two pages of the book

No. 020 - Dollhouse: Playground

No. 020 - Dollhouse: Playground

USEFUL FOR - Creativity and imagination, logical connectivity, development of fine motor skills. Combine this page with other Dollhouse pages for additional equipment. NOTE: This activity extends to two pages of the book.

No.021 -Garden (Fruits & Vegetables)

No.021 -Garden (Fruits & Vegetables)

USEFUL FOR - Learning where and how fruits and vegetables grow, creativity and imagination, logical connectivity. HOW TO USE - There are various fruits and vegetable which child should put on the right place in the garden: - On a tree: apple, mango, and oranges - Climbers: tomato, cucumber, and peppers - On the ground: strawberry, salad, and pumpkin - Underground: carrot, radish, and onion Combine this page with Dollhouse pages for additional equipment NOTE: This activity extends to two pages

No. 022 - Dog, changing and dressing

No. 022 - Dog, changing and dressing

USEFUL FOR - Development of creativity and imagination HOW TO USE - Playing with the puppy, changing clothes, putting clothes to dry, feeding a dog, changing body colors,.. NOTE: This activity extends to two pages of the book

023 Let's Cook

023 Let's Cook

USEFUL FOR - Development of imagination and creativity HOW TO USE - Let's Cook page contain a frying pan, egg, bacon, spoon, fork, knife, plate and napkin. It's a game of preparing food and learning how to properly serve and use cutlery.

No. 024 - Cookies

No. 024 - Cookies

USEFUL FOR - With this game the child learns to count, and to connect the number with the amount. This game develops a logical conclusion. HOW TO USE - According to the number of chocolate on the biscuits, each biscuit has to be placed in the appropriate dish with number. NOTE: This activity extends to two pages of the book

No. 025 - Pizza

No. 025 - Pizza

USEFUL FOR - It is useful for developing fine motor skills, learning numbers, counting and assigning a number to quantity. HOW TO USE - Pizza is divided on 8 triangles. The child should place each triangle on the appropriate place on the plate by combining the numbers of "sausages" on the pizza with the number on the plate

026 Farm (finger puppets)

026 Farm (finger puppets)

Page with 5 finger puppet toys (domestic animals) USEFUL FOR - Development of imagination, creativity, and fine motor skills. HOW TO USE - The site contains 5 domestic animals which are finger puppet toys. Children will be happy to play with these animals in the village and learn about them. Encourage them to talk about what animals in the village do, imitate the voice of animals, try to figure out a story about life on a farm.

No. 027 - Circus (finger puppets)

No. 027 - Circus (finger puppets)

Page with 3 finger puppet toys USEFUL FOR - Development of imagination, creativity, and fine motor skills. HOW TO USE - Place of action: circus. The door opens, in the circus are two animals and a clown, the toys which can be put on the fingers and the game can begin.

No. 028 - Space (finger puppets)

No. 028 - Space (finger puppets)

Pages with 4 finger puppet toys USEFUL FOR - Developing imagination creativity, and fine motor skills. HOW TO USE - Aliens are finger puppet toys and they have their place in the pocket of the spaceship and the rocket. By putting toys on the fingers, fantasy is developing a story. NOTE: This activity extends to two pages of the book

No. 029 - ZOO (finger puppets)

No. 029 - ZOO (finger puppets)

Page with 3 finger puppet toys (wild animals) USEFUL FOR - Developing imagination and creativity, telling stories and developing fine motor skills. HOW TO USE - Place of action: zoo. The door opens and there we will find three wild animals. Animals are finger puppet toys.

No. 030 - Eggs (finger puppets)

No. 030 - Eggs (finger puppets)

Page with 6 finger puppet toys USEFUL FOR - Game helps the child develop creativity, imagination, and fine motor skills HOW TO USE - Eggs are finger puppet toy. When they are placed on the fingers, the game can begin

No. 031 -  Chickens (finger puppets)

No. 031 - Chickens (finger puppets)

Page with 3 finger puppet toys USEFUL FOR - Development of imagination, creativity, and fine motor skills. HOW TO USE - There are mother hen, three eggs and three little chickens on the page. Chickens are finger puppet toys. Play with the child telling the story of three little chickens who came out of the eggs.

No. 032 - ZOO train (finger puppets)

No. 032 - ZOO train (finger puppets)

Page with 3 finger puppet toys (wild animals) USEFUL FOR - Development of imagination, creativity, and fine motor skills. HOW TO USE - on the pages there is a zoo train with three animals which can be put on the fingers and with a little imagination the game can begin. NOTE: This activity extends to two pages of the book.

No. 033 - Monster (finger puppet)

No. 033 - Monster (finger puppet)

Page with finger puppet toy USEFUL FOR - Developing fine motor skills, imagination and creativity, telling stories and fairy tales. HOW TO USE - The page contains one big monster and one little monster that is a finger puppet toy.

No. 034 - Geometric shapes, animals

No. 034 - Geometric shapes, animals

USEFUL FOR - Development of logical conclusion and fine motor skills HOW TO USE - The child should put a certain geometric shape in the right position (triangle - chicken, circle - turtle, ellipse - bee, squares - penguin)

No. 035 - Shapes & Colors Matching

No. 035 - Shapes & Colors Matching

USEFUL FOR - Learning colors and geometric shapes, development of logical conclusion and fine motor skills. HOW TO USE - This pages with geometric shapes are great to learn and have fun. The child should put a certain geometric shape in the right position and then put them back according to color. Each piece can be attached to the page with Velcro. NOTE: This activity extends to two pages of the book.

No. 036 -  Dinosaur World

No. 036 - Dinosaur World

USEFUL FOR - This game develops imagination, creativity, and logical connectivity. It helps the child to understand what he sees, to recognise and understand different elements (visual perception). HOW TO USE - The pages contain the world of dinosaurs. Each dinosaur can be removed from the substrate. The child has the task of place each dinosaur in his place on the page, using the dinosaur contours. Each piece is attached to the page with Velcro NOTE: This activity extends to two pages

No. 037 - Animal Puzzles, 12 pcs.

No. 037 - Animal Puzzles, 12 pcs.

USEFUL FOR - This puzzle game develops logical connectivity. It helps the child to recognize different elements (visual perception). HOW TO USE - From 12-puzzle pieces the child have to properly connect six domestic animals: chicken, hen, cow, pig, dog, and cat

No. 038 - Alphabet (version 1)

No. 038 - Alphabet (version 1)

Learning alphabet, pages with movable letters USEFUL FOR - Learn the ABC's with this fun, colorful page HOW TO USE - Velcro strips are on the first page, on the second page is a pocket with the wooden letters. The task for the child is to arrange letters in alphabetical order. NOTE: This activity extends to two pages of the book.

No. 039 - Alphabet (version 2)

No. 039 - Alphabet (version 2)

Learning alphabet, pages with movable letters USEFUL FOR - Learn the ABC's with this fun, colorful page HOW TO USE - Velcro strips are on the first page, on the second page is a pocket with the wooden letters. The task for the child is to arrange letters in alphabetical order. NOTE: This activity extends to two pages of the book.

No. 040 - Abacus

No. 040 - Abacus

USEFUL FOR - Cognitive development, development of mental thinking and understanding of mathematical concepts such as quantity, numbers, sorting, etc. HOW TO USE - By counting beads on the abacus, a child can learn basic math skills and how to connect the number and amount NOTE: This activity extends to two pages of the book

No. 041 - Train learning numbers

No. 041 - Train learning numbers

USEFUL FOR - Cognitive development, visual connectivity and mathematical skills. HOW TO USE - Each wagon has its own number and color. The child's task is to order wagons by colors and numbers from 1 to 10. By assembling this train, the child learns about colors and numbers. NOTE: This activity extends to two pages of the book

No. 042 - Jellyfish (girl)

No. 042 - Jellyfish (girl)

USEFUL FOR - Learning numbers and associating number with quantity HOW TO USE - Each number shows how many balls are on the tire. A child learns to count and to recognize numbers

No. 043 - Jellyfish (boy)

No. 043 - Jellyfish (boy)

USEFUL FOR - Learning numbers and associating number with quantity HOW TO USE - Each number shows how many balls are on the tire. A child learns to count and to recognize numbers

No. 044 - Birthday cake

No. 044 - Birthday cake

USEFUL FOR - Development of creativity and imagination HOW TO USE - Birthday Cake Page can contain a number of removable birthday candles according to the child's age, and a personalized happy birthday greeting card

No. 045 - Birthday Cake Puzzle

No. 045 - Birthday Cake Puzzle

USEFUL FOR - Development of creativity and imagination HOW TO USE - The child can make and decorate the birthday cake.Page can contain a number of birthday candles according to the child's age, and a personalized Happy birthday greeting card.

No. 046 - Frog and flies (boy)

No. 046 - Frog and flies (boy)

USEFUL FOR - The game raises concentration, develop fine motor skills and coordination of movement, stimulates learning first numbers HOW TO USE - This frog just loves to gobble up all the yummy flies while teaching your little ones numbers . So small fingers have a task to help the frog to catch all the flies so that red strip (the tongue of the frog) runs through the white strips (the wings of flies).

No. 047 - Frog and flies (girl)

No. 047 - Frog and flies (girl)

USEFUL FOR - The game raises concentration, develop fine motor skills and coordination of movement, stimulates learning first numbers HOW TO USE - This frog just loves to gobble up all the yummy flies while teaching your little ones numbers . So small fingers have a task to help the frog to catch all the flies so that red strip (the tongue of the frog) runs through the white strips (the wings of flies).

No. 048 - Mouse, cheese & numbers

No. 048 - Mouse, cheese & numbers

USEFUL FOR - Learning numbers, development of fine motor skills and coordination of movement HOW TO USE - The mouse is in his house. Beside his house is a cheese. The child has the task to move the mouse through the labyrinth of the cheese according to numbers in the cheese holes

No. 049 - Mouse & cheese

No. 049 - Mouse & cheese

USEFUL FOR - Development of fine motor skills and coordination of movement HOW TO USE - The child has the task to move the mouse through the labyrinth of the cheese holes

No. 050 - The Apple Tree

No. 050 - The Apple Tree

USEFUL FOR - Development of fine motor skills, learning numbers HOW TO USE - Apples are on the tree. Child need to pick them up from the tree, put them in the basket and return to the tree. Each apple has its own number and must go to the same number that is on the tree NOTE: This activity extends to two pages of the book

No. 051 - Apple and worm

No. 051 - Apple and worm

USEFUL FOR - Development of fine motor skills and coordination of the eye-arm movement HOW TO USE - The child has the task of carrying worm through the labyrinth of the holes in the apple

No. 052 - Spider's web

No. 052 - Spider's web

USEFUL FOR - Excellent game for fine motor skills development HOW TO USE - The goal of this game is to make a spider's net by pulling the ribbon through the rings. Spider is movable, application on velcro

No. 053 - Tie a Shoe

No. 053 - Tie a Shoe

USEFUL FOR - Development of fine motor skills, coordination of eye-hand movement, and learning how to tie a shoe. It may seem to us a simple task, for a child it is a real challenge. Encourage your child and, do not lose hope, everyone eventually learns to tie. This shoe has liftable flaps, eyelets and a real shoe lace for little ones to learn how to tie.

No. 054 - Tie a Shoes, left & right

No. 054 - Tie a Shoes, left & right

Two shoes on the page, left and right USEFUL FOR - Development of fine motor skills, coordination of eye-hand movement, for learning how to tie and for recognizing left and right sides.

No. 055 - Tie a Dress

No. 055 - Tie a Dress

USEFUL FOR - With this princess dress your child can learn how to tie a bow, develop fine motor skills and eye-hand coordination.

No. 056 - Shoe House

No. 056 - Shoe House

USEFUL FOR - Development of fine motor skills, coordination of eye-hand movement, and learning how to tie. This activity stimulates the child's curiosity and encourages the research. HOW TO USE - A Shoe House has a door and tree windows. Inside there is a little ladybug. The child can pull the bug through the windows and the door of the house (exercising the fine motor skills). The shoe is tied, so children can learn how to tie a shoe

No. 057 - Memory game, 12 pcs

No. 057 - Memory game, 12 pcs

USEFUL FOR - A memory exercise game HOW TO USE - At least two players participate in the game. Thumbnail cards are placed face down. The players open two cards trying to pair them. The winner is the player with the highest number of pairs. Memory game contains 12 cards (6 pairs) made of soft fabric (cotton and felt).

No. 058 - Tic-tac-toe

No. 058 - Tic-tac-toe

USEFUL FOR - The game encourages logical thinking and concentration HOW TO USE - Two players participate in the game. The goal of the game is to connect three same characters in one row (horizontally, vertically or diagonally)

No. 059 - Tangram puzzles

No. 059 - Tangram puzzles

USEFUL FOR - Development of concentration and focus, imagination, fine motor skills and motion coordination HOW TO USE - This is a popular mathematical problem-solving game. The tangram puzzle consists of 7 geometric pieces (one parallelogram, one square, and five triangles) which are normally boxed in the shape of a square. The pieces, called 'tans', are used to create a variety of different patterns - animals, people, numbers, letters, geometric shapes and much more. Shown on the video:

No. 060 - Wall Clock

No. 060 - Wall Clock

USEFUL FOR - Learn to Tell Time! Cognitive development. HOW TO USE - Drag clockwise to show the exact time.

No. 061 - Alarm clock

No. 061 - Alarm clock

USEFUL FOR - Learn to Tell Time! Cognitive development. HOW TO USE - Drag clockwise to show the exact time.

No. 062 - Make a face, girl

No. 062 - Make a face, girl

USEFUL FOR - Development of imagination and creativity HOW TO USE - Your child can make many of combinations and facial expressions with the features included in this pages. By combining different facial parts and hairstyle the child will develop awareness of the differences. What will happen if we change only the position of the mouth? Or brownies? NOTE: This activity extends to two pages of the book

063 Make a face, boy

063 Make a face, boy

USEFUL FOR - Development of imagination and creativity HOW TO USE - Your child can make many of combinations and facial expressions with the features included in this pages. By combining different facial parts and hairstyle the child will develop awareness of the differences. What will happen if we change only the position of the mouth? Or brownies? NOTE: This activity extends to two pages of the book

No. 064 - Make a face, boy & girl

No. 064 - Make a face, boy & girl

USEFUL FOR - Development of imagination and creativity HOW TO USE - Your child can make many of combinations and facial expressions with the features included in this pages. By combining different facial parts and hairstyle the child will develop awareness of the differences. What will happen if we change only the position of the mouth? Or brownies? NOTE: This activity extends to two pages of the book

No. 065 - Pairing Socks

No. 065 - Pairing Socks

USEFUL FOR - Learning color recognition and pairing HOW TO USE - Six different socks need to be paired NOTE: This activity extends to two pages of the book

No. 066 - Flowers in pot

No. 066 - Flowers in pot

USEFUL FOR - Learning how to buckle buttons and how to tie a bow. Learning to match the colors. HOW TO USE - Colorful flowers are on the page. The task is to pair the color of the flower with the color of the button. There is a satin strip that can help a child with learning how to tie.

No. 067 - Colorful Flower

No. 067 - Colorful Flower

USEFUL FOR - Development of logical connectivity and visual perception. HOW TO USE - On the page is a flower with 6 removable petals. Below the flower is a pocket for petals. The child's task is to connect petals with the same color

No. 068 - Turkey

No. 068 - Turkey

USEFUL FOR - Learning colors, learning how to buckle buttons, developing visual perception and logical connectivity. HOW TO USE - On the page is turkey with colorful tail. A child needs to pair colors of tails with buttons

No. 069 - Semaphore

No. 069 - Semaphore

USEFUL FOR - Cognitive development. Development of visual perception and coordination of movement. HOW TO USE - Very useful for learning traffic rules. The child learns the meaning of colors at the traffic light.

No. 070 - Color Pyramid

No. 070 - Color Pyramid

USEFUL FOR - Learning colors, developing visual perception and logical connectivity. HOW TO USE - Arrange color strips to create a pyramid. A child can put them in order of smallest to biggest or biggest to smallest.

No. 071 - Ice Cream

No. 071 - Ice Cream

USEFUL FOR - Development of imagination and creativity HOW TO USE - Make your ice cream

No. 072 - Flower & Butterfly

No. 072 - Flower & Butterfly

USEFUL FOR - Development of logical connectivity and visual perception. HOW TO USE - There is a flower on one page. On the second page there is a butterfly. The butterfly wings are movable, soft and smooth. Child has to pair the same color of the flower petals. Each flower pet can also be a butterfly body. NOTE: This activity extends to two pages of the book

No. 073 - Snail maze

No. 073 - Snail maze

USEFUL FOR - The game helps to develop a good motor skills, creativity and imagination. HOW TO USE - There are beads in the house of the snail. The child explores with the fingers, lead beads through the snail's house

No. 074 - Monkey Zipper Mouth

No. 074 - Monkey Zipper Mouth

USEFUL FOR - Development of imagination, creativity, and fine motor skills. HOW TO USE - Monkey with zipper mouth and a felt banana inside for child to take out and put back in the mouth, or according to the numbers at the appropriate place under the palm leafs.

No. 075 - Bunny (boy)

No. 075 - Bunny (boy)

USEFUL FOR - Development of creativity, imagination, and fine motor skills HOW TO USE - The ears of the rabbit can be placed in multiple positions. The child develops imagination by designing the story of a bunny, and learns how to buckle the buttons.

No. 076 - Bunny (girl)

No. 076 - Bunny (girl)

USEFUL FOR - Development of creativity, imagination, and fine motor skills HOW TO USE - The ears of the rabbit can be placed in multiple positions. The child develops imagination by designing the story of a bunny, and learns how to buckle the buttons.

No. 077 - Dog I

No. 077 - Dog I

USEFUL FOR - Development of creativity and imagination

No. 078 - Dog II (girl)

No. 078 - Dog II (girl)

Personalization on request USEFUL FOR - Development of fine motor skills, creativity and imagination HOW TO USE - Figuring out a story the child develops imagination

No. 079 - Dog II (boy)

No. 079 - Dog II (boy)

Personalization on request USEFUL FOR - Development of fine motor skills, creativity and imagination HOW TO USE - Figuring out a story the child develops imagination

No. 080 - Teddy bear

No. 080 - Teddy bear

USEFUL FOR - Telling stories. Development of creativity and imagination.

No. 081 - Sunshine

No. 081 - Sunshine

USEFUL FOR - Development of imagination, creativity and coordination of the movement HOW TO USE - Above the cloud is a rainbow. Shiny rain strips fall from the cloud. The sun's rays can be pull.

No. 082 - Football

No. 082 - Football

USEFUL FOR - Development of fine motor skills HOW TO USE - The child has the task to "lead" a small ball through the openings (goals) around the big ball

No. 083 - Bees

No. 083 - Bees

USEFUL FOR - Development of fine motor skills, movement coordination, imagination and creativity HOW TO USE - The bees come out of the hive. Bees are landing on the flowers (velcro apply). One bee is woody (magnetic apply)

No. 084 - Monkey on the branch

No. 084 - Monkey on the branch

USEFUL FOR - Development of fine motor skills, coordination of the movement, imagination and creativity, story telling and fairy tales HOW TO USE - The page contains a monkey that is "held" on branch by the arms and can rotate in the full circle. Beneath is a guide with wooden beads and colorful strips

No. 085 - Zip Monster

No. 085 - Zip Monster

USEFUL FOR - This game helps the child to develop creativity and imagination. Provides the ability to try out new ideas and thoughts. The game is also useful for motor development and motion coordination. HOW TO USE - The monster mouths opens with a patent zipper. The child discovers that something is hiding in the mouth of the monster.

086 Truck Puzzle

086 Truck Puzzle

USEFUL FOR - Development of logical conclusions, fine motor skills and eye-hand coordination. HOW TO USE - Puzzle game. Consist of 6-piece puzzles, and 2 wheels which clamped to the buttons.The contours of each part of puzzles are on the base surface.

No. 087 - Owl puzzle

No. 087 - Owl puzzle

USEFUL FOR - Development of logical conclusion and fine motor skills HOW TO USE - Puzzle game

No. 088 - Owl on the branch

No. 088 - Owl on the branch

USEFUL FOR - The game can help the child to develop creativity and imagination. Provides the ability to try out new ideas and thoughts. The game is also useful for fine motor skills development. HOW TO USE - The owl is on the handle bar. Moving down, the owl is hiding in the hole of the wood. Moving up, the owl is hiding behind the branch.

No. 089 - Jumping Frogs

No. 089 - Jumping Frogs

USEFUL FOR - Game helps the child to develop creativity and imagination HOW TO USE - Frogs can move on the tape (they "jump" in the water)

No. 090 - Fishes in the sea

No. 090 - Fishes in the sea

USEFUL FOR - Game helps the child to develop creativity and imagination, telling stories and fairy tales. Provides the ability to try out new ideas. The game is also useful for development of fine motor skills. HOW TO USE - The fishes are on the trawl-guides. By moving them left-to-right, the fishes swim in the sea.

No. 091 - Snowdrop

No. 091 - Snowdrop

USEFUL FOR - Development of creativity and imagination. Provides the ability to try out new ideas and thoughts.

No. 092 - Giraffe

No. 092 - Giraffe

USEFUL FOR - Cognitive development, and development of fine motor skills HOW TO USE - The goal of this game is to get the point back to the giraffe by buckling the buttons.

No. 093 - Labyrinth

No. 093 - Labyrinth

USEFUL FOR - The game develops coordination of eye-arm movement, motor skills, concentration and logical connectivity. HOW TO USE - Small fingers have the task to bring the animals to their habitat (butterfly-flower, mouse-hole, caterpillar-leaf)

No. 094 - Toybox

No. 094 - Toybox

USEFUL FOR - Development of creativity and imagination. The game is also useful for development of fine motor skills. Learning how the toys should be stored putting in the toy box HOW TO USE - The page contains a toy box. The toys are scattered and they need to be placed in a toy box.

No. 095 - Hedgehog

No. 095 - Hedgehog

USEFUL FOR - Telling stories. Development of creativity and imagination.

No. 096 - Guitar

No. 096 - Guitar

USEFUL FOR - Development of imagination and creativity HOW TO USE - Guitar can be prickly explored. "Wires" of the guitar are movable.

No. 097 - Mushroom

No. 097 - Mushroom

USEFUL FOR - Development of fine motor skills, motion coordination and visual perception HOW TO USE - The door of the mushroom can be button-opened. Inside, there are dots which must be placed on the mushroom (velcro)

No. 098 - I Spy

No. 098 - I Spy

USEFUL FOR - Development of sense perception HOW TO USE - The child uses fingers to explore what's inside the "net". Parts (balls, stars, buttons, etc.) are movable but can not be removed out of the net

No. 099 - Weaving strips

No. 099 - Weaving strips

USEFUL FOR - Development of concentration and focus, fine motor skills and motion coordination HOW TO USE - Colorful strips of fabric can be woven together across the page

No. 100 - Zipper Jellyfish

No. 100 - Zipper Jellyfish

USEFUL FOR - Development of sensory perception and fine motor skills HOW TO USE - The child can open the zippers, then touch and pull the strips inside out. The game encourages children's curiosity and encourages research.

No. 101 - Ribbon Jellyfish

No. 101 - Ribbon Jellyfish

USEFUL FOR - Development of sensory perception and fine motor skills HOW TO USE - The child touches the strips of different lengths and texture. The game stimulate the child's curiosity and encourages the research.

No. 102 - Touch & feel

No. 102 - Touch & feel

USEFUL FOR - Development of sensory perception HOW TO USE - A page with different sensory tips (fur, fabric of various textures, jute, some glittering details, ..). It raises the curiosity of the child and stimulates the research. The child explores different surfaces with fingers, touching smoothly-coarse, soft-hard, etc.

No. 103 - Coloring page

No. 103 - Coloring page

Drawing Cotton Fabric HOW TO USE - A child can express his creativity by coloring this lovely drawing

No. 104 - Nursing care

No. 104 - Nursing care

Two fabric dolls - nurse doll and a little girl doll USEFUL FOR - Development of imagination and creativity HOW TO USE - Pages contain a two fabric dolls, a nurse doll and a little girl doll. There is a bed with a blanket and a pillow, a wardrobe with clothes, and some of the medical supplies (stethoscope, medical bag). Combine this page with Dollhouse pages for additional equipment. NOTE: This activity extends to two pages of the book

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